Quatorze
The Lebanese fourteen-card game. Aces run high and a clean sweep doubles the damage.
- Open on
- 51
- Jokers
- 2
- Ace
- 11
- Match to
- 201
The Levantine rummy table, in your pocket
Draw, meld, and race to empty your hand — across two authentic rule sets, or your own. Built for people who grew up around this table, and for anyone dealing their first hand.
Choose your rule set
Qamar isn't one game with a skin on it — each rule set changes the deck, the opening, and the scoring, exactly the way it's really played.
The Lebanese fourteen-card game. Aces run high and a clean sweep doubles the damage.
Koum Kan. Your first meld must be built off the card the player before you discarded.
Every table plays it a little differently. Set yours and the whole game follows.
House rules
Opening minimum, ace value, how many jokers go in the deck, what the winner scores, what a player who never came down pays, and where the match ends. Pick a preset to see exactly how it plays, or switch to Custom and every value unlocks.
Details that matter
One tap groups your melds and runs, low to high, and parks the jokers where you can see them.
Optional. Give each suit its own colour so spades and clubs never blur together.
Swap a natural card in to reclaim a joker, then put it straight back to work.
A card that belongs on the table can't be thrown away — the game holds you to it.
Drag a card to the pile, drop it on a meld to lay off, or just tap to discard.
Landscape play, so every meld on the ground stays readable at a glance.
Three ways to play
Play Solo against a computer that knows the rules cold. Pass & Play hands the phone around a real table, two to four players. Play Online matches you through Game Center.